While physical armor poses no challenge for mages, magical resistance can render creatures virtually impervious to magical attacks.Soldiers can help to slow down enemies, giving the mages time to unleash their magical barrage. Magic towers have a low fire rate, making them unsuited to deal with speedy foes or large masses of enemies, forcing them to be dealt with one-by-one and giving them enough time to pass through.The second skill, Earth Elemental, summons a durable golem-like creature to block and fight enemies, dealing physical area damage. Sheep cannot be blocked, however polymorphed enemies can be clicked/tapped to death. The first skill unlocked by this tower is Polymorph, a spell that turns an enemy into a sheep, halving its health and removing it's damage and abilities. This makes the sorcerer better at crowd control (dealing damage to multiple targets at once) and stronger against magic resistant enemies than other mages, due to the curse's true damage. The curse deals true damage over time and halves enemy armor. However, it has a unique ability - cursing attack. Sorcerer Mage focuses more on support than dealing damage directly, having similar damage per shot to the Wizard Tower. Compared to the other specialized mage tower, the Sorcerer Mage, the Arcane Wizard offers superior damage but worse crowd control. Every ten seconds, it can teleport a few enemies back down the path. The other skill, Teleport, slightly makes up for the Arcane Wizard's lack of crowd control. The first skill unlocked by this tower is Death Ray, a guaranteed instakill that turns an enemy into fine dust, although for a significant cost and a moderately long cooldown. However because of this it is even weaker against hordes of enemies than other mages. It specializes in dealing with single, durable enemies. Damage and cost values in parentheses are due to Hermatic Study (10% cost reduction) and Empowered Magic (damage increase) upgrades.Īrcane Wizard trades a bit of firing speed for the highest maximum damage of any Kingdom Rush tower.
Each upgrades a stage further before offering a split choice between two new towers with additional upgrades to further boost their offensive and defensive capabilities. The three non-specialized towers differ in each game but have the same purpose. There are five Mage Towers in the first three Kingdom Rush games: These properties make mages very suited to deal with hard-to kill monsters. High damage, the highest of all towers, but a slow attack speed.Attacks ignore creature physical armor, while being reduced by magical resistance.Magic Towers share a number of characteristics: